It all started with Git.
Yes — but also No.
At the end of 2025, I suddenly came up with an absurdly ambitious idea, despite having no game development experience at all.
I wanted to make an innovative game where save files themselves would become a resource.
But how?
I looked at a few games where saving carries special meaning, like Undertale and OneShot.
They are both masterpieces, but they were not quite what I had in mind.
In those games, save mechanics feel more like part of the world's lore than something the player can actively manipulate.
So I quickly ruled out several directions that I either did not want or could not realistically handle: time travel, dimension shifting, timelines, and replay systems.
Then an LLM hallucination pushed me in an unexpected direction.
It kept assuming I was trying to make a game about Git.
So in the end, I decided to follow that accident and take Git as my main source of inspiration.
(For context, Git is a version control system that records the history of changes in a file repository — such as adding a document, deleting a line, or restoring an older version.)
Around that time, I also used an LLM to quickly discover a very unusual game:
https://jakebortz.itch.io/anastomosis
It is essentially a real Git workflow demonstration presented in the form of a game.
I found it fascinating, but far too cumbersome to actually play.
What stood out to me was the way it handled history:
- first by recording the completion of specific events,
- then by stepping back into a full timeline view where the player manually chooses which records to keep.
One sequence in particular stayed in my mind:
Pick up a ladder → walk to a tall wall → climb over it with the ladder → retrieve the record of picking up the ladder → climb over a second wall
That sequence gave birth to my first real gameplay idea.
(It never made it into the released version, because it turned out to be far too powerful.)
At the same time, a name began to surface: DIV
It came from the prefix of diverge
a word that, to me, suggests the branching of possibilities.
Get DIV
DIV
A puzzle game about splitting reality into parallel spaces and merging the consequences.
| Status | Prototype |
| Author | Per10dev |
| Genre | Puzzle |
| Tags | 2D, Abstract, Experimental, Sokoban |
| Languages | English, Chinese (Traditional) |
More posts
- But The Branch Never Merged Back3 days ago
- From Squares to Diamonds — It Was More Than a 45° Rotation4 days ago
- I didn't design the rules. The rules designed themselves.6 days ago
- AI wrote 97% of the code, but it can't solve a single level7 days ago
- No title8 days ago
- Then It Became Sokoban9 days ago
- SFX update11 days ago
- New zone update12 days ago
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