SFX update
DIV » Devlog
Although I'm a few days behind, I finally got the sound effects in.
The choices were entirely based on personal taste — no particular design rationale.
Roughly divided into a few layers: terrain interactions (targets, goal, void) use electronic tones; spatial operations (diverge, merge) use airy sounds of expansion and convergence; general movement and pickup/drop use simple clicks.
The restore sound was chosen to match the visual highlight effect. Not sure how well it sits alongside the others, but I hope these choices add a bit more atmosphere to the puzzle experience.
Special thanks to
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DIV
A puzzle game about splitting reality into parallel spaces and merging the consequences.
| Status | Prototype |
| Author | Per10dev |
| Genre | Puzzle |
| Tags | 2D, Abstract, Experimental, Sokoban |
| Languages | English, Chinese (Traditional) |
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